Saint`s Row zeigt kurz nach Release diverse Bug`s

  • aint`s Row zeigt kurz nach dem Release in den USA die ersten Bug`s im Single- und Multiplayer-Modus. Im offiziellem Saint`s-Row-Forum werden die Fehler aufgelistet und der Stand zu bevorstehenden Updates aufgeführt.

    ========================http://developer.saintsrow.com=====================
    SR Product Update, status
    We will update this post to contain the latest information.

    While many of the issues describe here are multiplayer-related, this is not a replacement for the Multiplayer FAQ. That FAQ will still contain more general information on Saints Row Multiplayer features.

    How to Report Issues
    The best method of reporting problems to us is to post here on our forums. The Troubleshooting forum, in particular. While we can’t provide individual replies/feedback for everyone, we do read everything in our forums, and investigate new issues that are reported.

    Thanks to all who have reported their issues, and provided additional feedback when asked. This is a huge help.

    Product Update for SR
    We are working on a Live product update for Saints Row. It will fix various problems found after release, in both single and multiplayer.

    We are working hard on the update now. Here are a few (but not all) of the issues we expect it to address:

    * Improvements to the way the game handles packet loss and bandwidth management between players. This will address the issues commonly cited as “lag”, and general synchronization problems between the players’ clients (vehicles/players warping around, etc).
    * The system for rating a player’s quality-of-service has been improved, and made less conservative. This means you’ll see many more matches with 10-12 player limits.
    * Fix for the “clothes stealing” exploit in multiplayer
    * Fix for widescreen formatting issues in certain resolutions
    * Changes to Matchmaking phase, to get players in the game faster

    Microsoft provides product updates to anyone with a Live connection, even without a paid membership.

    Problems using Gang features, timeouts when using Gang menu
    Gangs are managed by a dedicated set of servers. During peak hours on release night in North America (Tues 8/29) those servers hit an unforeseen limit. Yesterday (Wed) the server team increased that limit, and since then it appears to have addressed the problems with Gang features.

    We’re monitoring this closely, in any case.

    Problems joining Party Lobbies
    This was actually due to the gang server problem, as described above. The fix for that also addressed the timeouts when joining a Lobby.

    A related issue here is the Lobby connect dialog doesn’t allow the player to abort when the gang server is not responding. That particular aspect will be addressed in the SR product update, in case the servers have similar issues in the future.

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    "Computer games don´t affect kids. If Pac-Man affected us, we would all be running around in dark warehouses, munching on magic pills, dancing to repetitive electronic music"

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