ziemlich netter mod, viele neue gut gemachte einheiten
ich finde allerdings das der Saudi Arabien und der Irak General etwas zuschwach nun sind... kann aber auch meine meinung sein, da ich mit GBA auch shon ned so klar gekommen bin :asswk:
so hier die neuerungen:
)----------------------------USA ARMY General-----------------------------------------
******************LAND UNITS*****************
M1A2 Abrams:
Cost: 900
Weapons: 125mm cannon, .50 cal. machine gun
Speed: Fast
M2 Bradley Fighting Vehicle:
Cost: 800
Weapons: 25mm auto cannon, TOW Missile launcher
Speed: Medium
APC that will hold 8 infantry or 4 missile defenders
M 163 Vulcan (Anti Aircraft):
Cost: 400
Weapons: Vulcan gattling gannon
Speed: Fast
APC, Holds 3 infantry or 1 missile defender, can also fire at ground targets
Detects stealthed units
M 901 TOW Vehicle
Cost: 500
Weapons: TOW Launcher
Speed: Fast
APC, Holds 3 infantry or 1 missile defender, fires at ground or air targets
M 270 MLRS Rocket Artillery
Cost: 1200
Weapons: Rocket Artillery
Speed: Slow
Long attack range, weak armor
M 113 APC
Cost: 500
Weapons: Weak machine gun
Speed: Fast
Holds 3 infantry, or 1 missile defender
M 109 Self Propelled Artillery
Cost: 1000
Weapons: 152mm SP gun
Speed: Slow
Long attack range, weak armor
FCS (Future Combat System)
Cost: 2000
Weapons: Laser gattling cannon
Speed: Medium
Weak armor, very powerful laser gattling cannon
Only available through capturing a Tech reinforcement pad
-2 power drain for each FCS tank aquired
IAV Stryker
Cost: 1000
Weapons: Starts out with no weapons, can be upgraded to 1 of 3 different weapon systems:
FSV (Fire Support Vehicle): Equips the Stryker with twin gattling cannons
MGS (Mobile Gun System): Equips the Stryker with SP artillery gun
ATGM (Anti Tank Guided Missile): Equips the Stryker with twin ATGM missile launchers
Speed: Medium
Amphibious, holds 5 infantry, or 2 missile defenders
Detects stealthed units
*****************************AIR UNITS*******************************
AH 64 Apache Longbow
Cost: 1500
Weapons: 20mm Cannon, rocket pods
Speed: Fast
RAH 66 Comanche Stealth Chopper
Just like the Comanche that comes with the game, only no rockets and is stealth.
Stealth fighter:
Same as in original Zero Hour
Raptor:
Same as in original Zero Hour
UH 60 Blackhawk
No changes from version 2.1
Medevac
No changes from version 2.1
U2 Spy Plane
Deployed from command center, circles over the target area and detects hidden units
Invlnerabe to enemy fire
Paradrop abilities:
Paradrop 1: 2 M551 Sheridan tanks
Paradrop 2: 5 M551 Sheridan tanks
Paradrop 3: 10 M551 Sheridan tanks
2)----------------------------USA Marine Corps General----------------------------------
******************************LAND UNITS************************************************
M 60 Tank
Cost: 600
Weapons: 120mm Cannon .50 cal. machine gun
Speed: Medium
More powerful than the M 60 from v2.1, stronger gun, more armor
M 163 Vulcan (Anti Aircraft):
Cost: 400
Weapons: Vulcan gattling gannon
Speed: Fast
APC, Holds 3 infantry or 1 missile defender, can also fire at ground targets
Detects stealthed units
M 48 A5 Flame Tank
Cost: 1100
Weapons: Flamethrower
Speed: Slow
Cooks enemy infantry with a stream of fire
LTVP-7 Amphibious APC
Cost: 900
Weapons: 20mm Auto Cannon
Speed: Medium
Holds 8 infantry or 4 missile defenders, is amphibious
LAV 25 Amphibious APC
Cost: 1100
Weapons: 25mm Auto Cannon
Speed: Fast
Holds 8 infantry or 4 missile defenders, is amphibious
Stronger armor than LTVP, starts out as a veteran
50% of occupants will survive destruction of vehicle
M1 A2 Abrams
Cost: N/A
Weapons: 150mm Cannon
Speed: Fast
Only available through Tech Reinforcement Pad
Humvee
Cost: 700
Weapons: .50 cal. Machine Gun
Speed: Fast
Holds 5 infantry or 2 missile defenders
Medic
Cost: 600
Weapons: Hazard Cleanup
Speed: Fast
Holds 3 infantry or 1 missile defender
HIMARS Rocket Artillery
Cost: 1200
Weapons: 8 Rocket Artillery salvo
Speed: Slow
Marines
Cost: Same as Rangers
Weapons: Same as Rangers
Speed: Same as Rangers
The Marines' marksmanship and training makes them twice as tough as a Ranger with
twice the firepower
Can be upgraded to veteran through general's promotion
Supply Truck
Cost: 600
Weapons: None
Speed: Medium
Used instead of helicopters
*************************************AIR UNITS************************************
AV8 Harrier
Cost: 1600
Weapons: Hellfire Missiles
Speed: Medium
Takes off and lands vertically
Only attacks ground targets
Requires Harrier Pad
F18 Hornet
Cost: 1500
Weapons: 20mm Cannon, Hellfire Missiles
Speed: Very Fast
Attacks air or ground targets
CH Sea Stallion
Cost: 1800
Weapons: 20mm Gattling Cannon, Hellfire Missiles
Speed: Medium
Can carry 18 Marines, can perform combat drop
Auto heals infantry
AH 1 Cobra
Cost: 1000
Weapons: 25mm Auto Cannon, Rocket Pods
Speed: Fast
********************************NEW BUILDINGS****************************************
Harrier Pad M 198 Howitzer
Cost: 700
Allows construction of: Used for base defenses
AV8 Harrier
CH Sea Stallion
AH 1 Cobra
Chinook
Paradrop Abilities:
1: 3 Force Recon Marines
2: 5 Force Recon Marines
3: 10 Force Recon Marines
Force Recon Marines are basically Colonel Burton without the explosives
3)-------------------------European Coalition General--------------------------------
***************************LAND UNITS************************************************
Challenger 2
Cost: 900
Weapons: 125mm Cannon
Speed: Fast
Faster, but not quite as powerful as the Chieftain
Chieftain
Cost: 600
Weapons: 130mm Cannon
Speed: Medium
Spahpanzer Luchs
Cost: 900
Weapons: 20mm Auto Cannon
Speed: Medium
Amphibious, Can carry 8 infantry or 2 missile defenders
Detects stealthed units
ShKH Dana vz. 77 Self Propelled Artillery
Cost: 1400
Weapons: Powerful SP Gun
Speed: Slow
Fox Recon Vehicle
Cost: 400
Weapons: 20mm Auto Cannon
Speed: Fast
Gepard (AA)
Cost: 800
Weapons: AA Gun
Speed: Medium
Can attack ground or air units
Detects stealthed units
Jaguar Tank Destroyer
Cost: 1500
Weapons: Anti Tank Guided Missile
Speed: Slow
M 93 NBC (Nuclear Biological Chemical) Vehicle
Cost: 600
Weapons: Toxin Sprayer
Speed: Fast
Cleans up toxins, also sprays them
Humvee
Cost: 700
Weapons: Humvee Gun
Speed: Fast
Jagdpanzer Kanone
Cost: N/A
Weapons: 150mm Cannon
Speed: Slow
**********************************AIR UNITS*****************************************
AV8 Harrier
Cost: 1600
Weapons: ATGM
Speed: Medium
Can only engage ground targets
Can be upgraded to veteran
PAH-2 Tiger Attack helicopter
Cost: 1500
Weapons: Cannon, Missiles
Speed: Fast
EF 2000 Eurofighter
Cost: 1500
Weapons: Cannon, Hellfire Missiles
Speed: Fast
Can engage ground or air targets
************************************NEW BUILDINGS**********************************
Harrier Pad
Cost: 700
Produces:
AV 8 Harrier
PAH-2 Tiger
Paradrop Abilities:
1: 2 ASU 85's
2: 3 ASU 85's
3: 5 ASU 85's
4)---------------------------------Saudi Arabian General--------------------------------
***************************************LAND UNITS***************************************
Scorpion Light Tank
Cost: 600
Weapons: Cannon, upgraded missiles
Speed: Medium
T 62 Main Battle Tank
Cost: 900
Weapons: Tank Gun, Machine gun
Speed: Medium
ZSU 23-4 (AA)
Cost: 700
Weapons: Anti Aircraft Gun
Speed: Slow
Technical
Cost: 500
Weapons: .30 cal. Machine Gun
Speed: Fast
MTLB (APC)
Cost: 900
Weapons: Machine Gun, Upgraded to Toxin Sprayer and ground to air missiles
Speed: Medium
2S1 (Nuclear Artillery)
Cost: 1200
Weapons: Nuclear Artillery Shells
Speed: Slow
BTR 60 (APC)
Cost: 900
Weapons: Machine Gun
Speed: Fast
Scud Launcher
Cost: 1200
Weapons: Scud Missiles
Speed: Slow
SA 6 Gainful (SAM Launcher)
Cost: N/A
Weapons: SAM's
Speed: Medium
Only available through Tech Reinforcement Pad
5)---------------------------------------Iraqi General--------------------------------------
*******************************************LAND UNITS***************************************
T 64 Main Battle Tank
Cost: 1100
Weapons: Tank Cannon, Upgrades to Flamethrower
Speed: Medium
T 72 Main Battle Tank
Cost: 1500
Weapons: Tank cannon, Machine gun, upgrades more powerful
Speed: Fast
SA 6 Gainful (SAM Launcher)
Cost: 900
Weapons: SAM's
Speed: Medium
MTLB (APC)
Cost: 900
Weapons: Machine Gun, Upgraded to Toxin Sprayer and ground to air missiles
Speed: Medium
BRDM
Cost: 400
Weapons: Machine Gun, Upgraded to missiles
Speed: Fast
Carries 2 infantry
2S3 Self Propelled Artillery
Cost: 1200
Weapons: Artillery
Speed: Slow
BMP (APC)
Cost: 1000
Weapons: 20mm Auto Cannon, upgrades more powerful
Speed: Medium
Scud Launcher
Cost: 1200
Weapons: Scud Missiles
Speed: Slow
2S1
Cost: N/A
Weapons: Nuclear Artillery
Speed: Slow
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