Generals Pack V3.0 (C&C Generals ZH MOD)

  • ziemlich netter mod, viele neue gut gemachte einheiten
    ich finde allerdings das der Saudi Arabien und der Irak General etwas zuschwach nun sind... kann aber auch meine meinung sein, da ich mit GBA auch shon ned so klar gekommen bin :asswk:

    so hier die neuerungen:

    )----------------------------USA ARMY General-----------------------------------------

    ******************LAND UNITS*****************

    M1A2 Abrams:
    Cost: 900
    Weapons: 125mm cannon, .50 cal. machine gun
    Speed: Fast

    M2 Bradley Fighting Vehicle:
    Cost: 800
    Weapons: 25mm auto cannon, TOW Missile launcher
    Speed: Medium
    APC that will hold 8 infantry or 4 missile defenders

    M 163 Vulcan (Anti Aircraft):
    Cost: 400
    Weapons: Vulcan gattling gannon
    Speed: Fast
    APC, Holds 3 infantry or 1 missile defender, can also fire at ground targets
    Detects stealthed units

    M 901 TOW Vehicle
    Cost: 500
    Weapons: TOW Launcher
    Speed: Fast
    APC, Holds 3 infantry or 1 missile defender, fires at ground or air targets

    M 270 MLRS Rocket Artillery
    Cost: 1200
    Weapons: Rocket Artillery
    Speed: Slow
    Long attack range, weak armor

    M 113 APC
    Cost: 500
    Weapons: Weak machine gun
    Speed: Fast
    Holds 3 infantry, or 1 missile defender

    M 109 Self Propelled Artillery
    Cost: 1000
    Weapons: 152mm SP gun
    Speed: Slow
    Long attack range, weak armor

    FCS (Future Combat System)
    Cost: 2000
    Weapons: Laser gattling cannon
    Speed: Medium
    Weak armor, very powerful laser gattling cannon
    Only available through capturing a Tech reinforcement pad
    -2 power drain for each FCS tank aquired

    IAV Stryker
    Cost: 1000
    Weapons: Starts out with no weapons, can be upgraded to 1 of 3 different weapon systems:
    FSV (Fire Support Vehicle): Equips the Stryker with twin gattling cannons
    MGS (Mobile Gun System): Equips the Stryker with SP artillery gun
    ATGM (Anti Tank Guided Missile): Equips the Stryker with twin ATGM missile launchers
    Speed: Medium
    Amphibious, holds 5 infantry, or 2 missile defenders
    Detects stealthed units

    *****************************AIR UNITS*******************************

    AH 64 Apache Longbow
    Cost: 1500
    Weapons: 20mm Cannon, rocket pods
    Speed: Fast

    RAH 66 Comanche Stealth Chopper
    Just like the Comanche that comes with the game, only no rockets and is stealth.

    Stealth fighter:
    Same as in original Zero Hour

    Raptor:
    Same as in original Zero Hour

    UH 60 Blackhawk
    No changes from version 2.1

    Medevac
    No changes from version 2.1

    U2 Spy Plane
    Deployed from command center, circles over the target area and detects hidden units
    Invlnerabe to enemy fire

    Paradrop abilities:
    Paradrop 1: 2 M551 Sheridan tanks
    Paradrop 2: 5 M551 Sheridan tanks
    Paradrop 3: 10 M551 Sheridan tanks


    2)----------------------------USA Marine Corps General----------------------------------


    ******************************LAND UNITS************************************************

    M 60 Tank
    Cost: 600
    Weapons: 120mm Cannon .50 cal. machine gun
    Speed: Medium
    More powerful than the M 60 from v2.1, stronger gun, more armor

    M 163 Vulcan (Anti Aircraft):
    Cost: 400
    Weapons: Vulcan gattling gannon
    Speed: Fast
    APC, Holds 3 infantry or 1 missile defender, can also fire at ground targets
    Detects stealthed units

    M 48 A5 Flame Tank
    Cost: 1100
    Weapons: Flamethrower
    Speed: Slow
    Cooks enemy infantry with a stream of fire

    LTVP-7 Amphibious APC
    Cost: 900
    Weapons: 20mm Auto Cannon
    Speed: Medium
    Holds 8 infantry or 4 missile defenders, is amphibious

    LAV 25 Amphibious APC
    Cost: 1100
    Weapons: 25mm Auto Cannon
    Speed: Fast
    Holds 8 infantry or 4 missile defenders, is amphibious
    Stronger armor than LTVP, starts out as a veteran
    50% of occupants will survive destruction of vehicle

    M1 A2 Abrams
    Cost: N/A
    Weapons: 150mm Cannon
    Speed: Fast
    Only available through Tech Reinforcement Pad

    Humvee
    Cost: 700
    Weapons: .50 cal. Machine Gun
    Speed: Fast
    Holds 5 infantry or 2 missile defenders

    Medic
    Cost: 600
    Weapons: Hazard Cleanup
    Speed: Fast
    Holds 3 infantry or 1 missile defender

    HIMARS Rocket Artillery
    Cost: 1200
    Weapons: 8 Rocket Artillery salvo
    Speed: Slow

    Marines
    Cost: Same as Rangers
    Weapons: Same as Rangers
    Speed: Same as Rangers
    The Marines' marksmanship and training makes them twice as tough as a Ranger with
    twice the firepower
    Can be upgraded to veteran through general's promotion

    Supply Truck
    Cost: 600
    Weapons: None
    Speed: Medium
    Used instead of helicopters

    *************************************AIR UNITS************************************

    AV8 Harrier
    Cost: 1600
    Weapons: Hellfire Missiles
    Speed: Medium
    Takes off and lands vertically
    Only attacks ground targets
    Requires Harrier Pad

    F18 Hornet
    Cost: 1500
    Weapons: 20mm Cannon, Hellfire Missiles
    Speed: Very Fast
    Attacks air or ground targets

    CH 53 Sea Stallion
    Cost: 1800
    Weapons: 20mm Gattling Cannon, Hellfire Missiles
    Speed: Medium
    Can carry 18 Marines, can perform combat drop
    Auto heals infantry

    AH 1 Cobra
    Cost: 1000
    Weapons: 25mm Auto Cannon, Rocket Pods
    Speed: Fast

    ********************************NEW BUILDINGS****************************************

    Harrier Pad M 198 Howitzer
    Cost: 700
    Allows construction of: Used for base defenses
    AV8 Harrier
    CH 53 Sea Stallion
    AH 1 Cobra
    Chinook

    Paradrop Abilities:
    1: 3 Force Recon Marines
    2: 5 Force Recon Marines
    3: 10 Force Recon Marines

    Force Recon Marines are basically Colonel Burton without the explosives


    3)-------------------------European Coalition General--------------------------------

    ***************************LAND UNITS************************************************


    Challenger 2
    Cost: 900
    Weapons: 125mm Cannon
    Speed: Fast
    Faster, but not quite as powerful as the Chieftain

    Chieftain
    Cost: 600
    Weapons: 130mm Cannon
    Speed: Medium

    Spahpanzer Luchs
    Cost: 900
    Weapons: 20mm Auto Cannon
    Speed: Medium
    Amphibious, Can carry 8 infantry or 2 missile defenders
    Detects stealthed units

    ShKH Dana vz. 77 Self Propelled Artillery
    Cost: 1400
    Weapons: Powerful SP Gun
    Speed: Slow

    Fox Recon Vehicle
    Cost: 400
    Weapons: 20mm Auto Cannon
    Speed: Fast

    Gepard (AA)
    Cost: 800
    Weapons: AA Gun
    Speed: Medium
    Can attack ground or air units
    Detects stealthed units

    Jaguar Tank Destroyer
    Cost: 1500
    Weapons: Anti Tank Guided Missile
    Speed: Slow

    M 93 NBC (Nuclear Biological Chemical) Vehicle
    Cost: 600
    Weapons: Toxin Sprayer
    Speed: Fast
    Cleans up toxins, also sprays them

    Humvee
    Cost: 700
    Weapons: Humvee Gun
    Speed: Fast

    Jagdpanzer Kanone
    Cost: N/A
    Weapons: 150mm Cannon
    Speed: Slow

    **********************************AIR UNITS*****************************************

    AV8 Harrier
    Cost: 1600
    Weapons: ATGM
    Speed: Medium
    Can only engage ground targets
    Can be upgraded to veteran

    PAH-2 Tiger Attack helicopter
    Cost: 1500
    Weapons: Cannon, Missiles
    Speed: Fast

    EF 2000 Eurofighter
    Cost: 1500
    Weapons: Cannon, Hellfire Missiles
    Speed: Fast
    Can engage ground or air targets

    ************************************NEW BUILDINGS**********************************

    Harrier Pad
    Cost: 700
    Produces:
    AV 8 Harrier
    PAH-2 Tiger

    Paradrop Abilities:
    1: 2 ASU 85's
    2: 3 ASU 85's
    3: 5 ASU 85's


    4)---------------------------------Saudi Arabian General--------------------------------

    ***************************************LAND UNITS***************************************

    Scorpion Light Tank
    Cost: 600
    Weapons: Cannon, upgraded missiles
    Speed: Medium

    T 62 Main Battle Tank
    Cost: 900
    Weapons: Tank Gun, Machine gun
    Speed: Medium

    ZSU 23-4 (AA)
    Cost: 700
    Weapons: Anti Aircraft Gun
    Speed: Slow

    Technical
    Cost: 500
    Weapons: .30 cal. Machine Gun
    Speed: Fast

    MTLB (APC)
    Cost: 900
    Weapons: Machine Gun, Upgraded to Toxin Sprayer and ground to air missiles
    Speed: Medium

    2S1 (Nuclear Artillery)
    Cost: 1200
    Weapons: Nuclear Artillery Shells
    Speed: Slow

    BTR 60 (APC)
    Cost: 900
    Weapons: Machine Gun
    Speed: Fast

    Scud Launcher
    Cost: 1200
    Weapons: Scud Missiles
    Speed: Slow

    SA 6 Gainful (SAM Launcher)
    Cost: N/A
    Weapons: SAM's
    Speed: Medium
    Only available through Tech Reinforcement Pad


    5)---------------------------------------Iraqi General--------------------------------------

    *******************************************LAND UNITS***************************************

    T 64 Main Battle Tank
    Cost: 1100
    Weapons: Tank Cannon, Upgrades to Flamethrower
    Speed: Medium

    T 72 Main Battle Tank
    Cost: 1500
    Weapons: Tank cannon, Machine gun, upgrades more powerful
    Speed: Fast

    SA 6 Gainful (SAM Launcher)
    Cost: 900
    Weapons: SAM's
    Speed: Medium

    MTLB (APC)
    Cost: 900
    Weapons: Machine Gun, Upgraded to Toxin Sprayer and ground to air missiles
    Speed: Medium

    BRDM
    Cost: 400
    Weapons: Machine Gun, Upgraded to missiles
    Speed: Fast
    Carries 2 infantry

    2S3 Self Propelled Artillery
    Cost: 1200
    Weapons: Artillery
    Speed: Slow

    BMP (APC)
    Cost: 1000
    Weapons: 20mm Auto Cannon, upgrades more powerful
    Speed: Medium

    Scud Launcher
    Cost: 1200
    Weapons: Scud Missiles
    Speed: Slow

    2S1
    Cost: N/A
    Weapons: Nuclear Artillery
    Speed: Slow


    Download @ Filefront

    signatur_n3bulu5.jpg

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